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Difference between wineskin and wine bottler download for mac. I need to convert a batch of.obj models to.fbx I'm using Autodesk 2013 FBX Converter GUI. Is it possible to do it from the terminal?

  1. Fbx File Converter

I haven't been able to find much. ============== EDIT ============== Thanks for the replies, I think I need to go into more detail. I'm writing a blender script to do some changes to a model then automatically export that model to both.obj and.fbx The.obj export works like a charm, but the blender fbx exporter has some problems. 1) It can't embed all the media so I need to relink textures 2) The scale/rotation is off But, I found that if I use the fbx converter on the.obj model I exported it looks great, so I was wondering if I could automate that conversion from my addon. Yes it is sorry for the confusion. I'm writing a blender script to do some changes to a model then automatically export that model to both.obj and.fbx The.obj export works like a charm, but the blender fbx exporter has some problems. 1) It can't embed all the media so I need to relink textures 2) The scale/rotation is off But, I found that if I use the fbx converter on the.obj model I exported it looks great, so I was wondering if I could automate that conversion from my addon.

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Fbx File Converter

– Jul 11 '16 at 18:25 •. You won't get any help using the Autodesk converter here, but if you are asking whether you can use blender to do the conversions, then the answer might be yes. Blender is able to import and export both obj and fbx files, you will need to do some tests to see if the models you have are handled correctly. Blender has a python interpreter built into it, you can use blender's to enter python commands to do your conversion.

You can also open a text file in blender's and run it as a python script. You could also start blender in the and have it act as an in the terminal without using blender's gui. The commands you want to use to convert your models are and You could start with a script like import bpy import os src_dir = '/Users/name/Desktop/obj_files' dest_dir = '/Users/name/Desktop/fbx_files' for f in os.listdir(src_dir): # delete all existing objects bpy.ops.object.select_all(action='SELECT') bpy.ops.object.delete() bpy.ops.import_scene.obj(filepath=os.path.join(src_dir,f)) bpy.ops.export_scene.fbx(filepath=os.path.join(dest_dir,f)).

Using FBX files in the work flow can make it easier to transfer and retain data, in other words it’s just a quicker way to copy 3D information from one product to another. This example shows 3D data taken out of Revit and adding to a 3D Studio Max scene. Below is content loaded in to a Revit file. This content can now be saved as a FBX file. FBX file is an Autodesk FBX Document. FBX is a platform-independent 3D authoring and interchange format that provides access to 3D content from most 3D vendors and platforms. The FBX file format supports all major 3D data elements, as well as 2D, audio, and video media elements.